There’s some quippy heroics at one or two points, which is nice, honestly, because Battlefield 1 is, more often than not, pretty dark. Some characters are desperately trying to survive, some are looking for redemption, and some are mounting a guerrilla resistance to centuries of occupation. These stories are generally well-written and tonally varied. Instead, DICE has created a WWI anthology, telling largely unconnected stories about various men (and women) throughout the theaters of the Great War. Hell, it avoids the single protagonist/storyline problem altogether, sidestepping the narrative difficulties of trying to stretch a story across six to eight hours. Battlefield 1 brilliantly avoids the war shooter conceit of One Man’s Long Campaign. Battlefield 1’s campaign takes on the kind of importance the series hasn’t managed in the better part of a decade, and the result is a single-player component that doesn’t overstay its welcome or run out of ideas.įirst, Battlefield 1 successfully threads a very delicate needle in its handling of a war that lacks even World War II’s "easy" dichotomy. Battlefield 1 feels like a move away from military shooter doctrineįor the first time in years, you can safely start a Battlefield game by venturing into the campaign. And with that distance from modern warfare - rhetorical or otherwise - it seems the series has not only found something it’s been missing, it found stories worth telling. Subsequently, DICE took some extra time with Battlefield 1 and took it somewhere the series hasn’t been: World War I. Then, of course, DICE struggled to make the game actually work. As the console generation transitioned over, DICE struggled to find a happy balance in Battlefield 4 between the destruction Bad Company introduced and the big play spaces and high player counts the series started with. With Battlefield 3 and 4, the series structure resembled the systems and goals of its rival more and more, even as it tried to find the thing that would set it apart. With Battlefield: Bad Company 2, the series embraced the progression and unlock system of more popular games. Since 2010, EA and Battlefield developer DICE have seemed determined to take their multiplayer-driven large-scale shooter in the direction of its competitors. Battlefield 1 proves that sometimes you have to step backward to move something forward.
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